var  finallyGold="0";
function   computeGoldCount(freeGold,minLevel,maxLevel){
var  maxLevelGold="0";
var  minLevelGold="0";
if(minLevel==""&&maxLevel==""){
alert("Please Select Current Level and Desired Level!");
}else if(minLevel==""&&maxLevel!=""){
 alert("Please Select Current Level!");
}else if(minLevel!=""&&maxLevel==""){
alert("Please Select  Desired Level!");
}else if(maxLevel>79){
maxLevelGold=11500+(parseInt(maxLevel)-80)*1000; 
if(minLevel>79){
var tempLevelGold=0;
for(var i=minLevel;i<maxLevel;i++){
var j=0;
if(i<82){
j=1000;
}else{
j=2000; 
}
tempLevelGold+=j;
}
minLevelGold=tempLevelGold;
$("#"+freeGold).val(minLevelGold);
}else if(minLevel>69){
minLevelGold=parseInt(maxLevelGold)-1150-(parseInt(minLevel)-70)*200;
$("#"+freeGold).val(minLevelGold);
}else if(minLevel>59){
minLevelGold=parseInt(maxLevelGold)-150-(parseInt(minLevel)-60)*100;
$("#"+freeGold).val(minLevelGold);
}else if(minLevel>49){
minLevelGold=parseInt(maxLevelGold)-50-(parseInt(minLevel)-50)*10;
$("#"+freeGold).val(minLevelGold);
}else if(minLevel>39){
minLevelGold=parseInt(maxLevelGold)-(parseInt(minLevel)-40)*5;
$("#"+freeGold).val(minLevelGold);
}else{
$("#"+freeGold).val(maxLevelGold);
}
}else  if(maxLevel>69&&maxLevel<=79){
maxLevelGold=1150+(parseInt(maxLevel)-70)*200;
if(minLevel>69){
minLevelGold=parseInt(maxLevelGold)-1150-(parseInt(minLevel)-70)*200;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>59){
minLevelGold=parseInt(maxLevelGold)-150-(parseInt(minLevel)-60)*100;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>49){
minLevelGold=parseInt(maxLevelGold)-50-(parseInt(minLevel)-50)*10;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>39){
minLevelGold=parseInt(maxLevelGold)-(parseInt(minLevel)-40)*5;
document.getElementById(freeGold).value=minLevelGold;
}else{
document.getElementById(freeGold).value=maxLevelGold;
}
}else  if(maxLevel>59&&maxLevel<=69){
maxLevelGold=150+(parseInt(maxLevel)-60)*100;
if(minLevel>69){
minLevelGold=parseInt(maxLevelGold)-1150-(parseInt(minLevel)-70)*200;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>59){
minLevelGold=parseInt(maxLevelGold)-150-(parseInt(minLevel)-60)*100;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>49){
minLevelGold=parseInt(maxLevelGold)-50-(parseInt(minLevel)-50)*10;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>39){
minLevelGold=parseInt(maxLevelGold)-(parseInt(minLevel)-40)*5;
document.getElementById(freeGold).value=minLevelGold;
}else{
document.getElementById(freeGold).value=maxLevelGold;
}
}else  if(maxLevel>49&&maxLevel<=59){
maxLevelGold=50+(parseInt(maxLevel)-50)*10;
if(minLevel>69){
minLevelGold=parseInt(maxLevelGold)-1150-(parseInt(minLevel)-70)*200;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>59){
minLevelGold=parseInt(maxLevelGold)-150-(parseInt(minLevel)-60)*100;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>49){
minLevelGold=parseInt(maxLevelGold)-50-(parseInt(minLevel)-50)*10;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>39){
minLevelGold=parseInt(maxLevelGold)-(parseInt(minLevel)-40)*5;
document.getElementById(freeGold).value=minLevelGold;
}else{
document.getElementById(freeGold).value=maxLevelGold;
}
}else  if(maxLevel>39&&maxLevel<=49){
maxLevelGold=(parseInt(maxLevel)-40)*5;
if(minLevel>69){
minLevelGold=parseInt(maxLevelGold)-1150-(parseInt(minLevel)-70)*200;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>59){
minLevelGold=parseInt(maxLevelGold)-150-(parseInt(minLevel)-60)*100;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>49){
minLevelGold=parseInt(maxLevelGold)-50-(parseInt(minLevel)-50)*10;
document.getElementById(freeGold).value=minLevelGold;
}else if(minLevel>39){
minLevelGold=parseInt(maxLevelGold)-(parseInt(minLevel)-40)*5;
document.getElementById(freeGold).value=minLevelGold;
}else{
document.getElementById(freeGold).value=maxLevelGold;
}
}else{
document.getElementById(freeGold).value="0";
}
}
function  showLevelToGold(freeGold){
var minLevel=document.getElementById("startLevel").value;
var maxLevel=document.getElementById("endLevel").value;
computeGoldCount(freeGold,minLevel,maxLevel);
}
